Archive for November, 2006

Research confirms that user generated content "is not a fad" (no surprise there then)

Thursday, November 30th, 2006

An annual survey of the impact of the Internet on consumers’ use of media says blogs and Web sites are reversing 450 years of media trends.

“It’s an incredible phenomenon,” said Jeffrey Cole, director of the University of Southern California’s Annenberg School for Communication, which prepared the 2007 Digital Future Report.

“Users are saying, ‘I want to be the source of information,’ ” Cole told the Hollywood Reporter.

“It’s the first time since the invention of the printing press that ‘the many’ are able to communicate back.”

Some of the report’s findings:
12.5% of Internet users have Web sites.
7.4% of Internet users have blogs.
41% of experienced Internet users said using the Web has reduced their TV viewing.
See summary of report

A PDF summary of the full report is here: http://www.digitalcenter.org/pdf/2007-Digital-Future-Report-Press-Release-112906.pdf
OA by By Frank Barnako is here: http://www.marketwatch.com/news/story/researchers-user-generated-content-not/story.aspx?guid=%7BB82FAF15-4C8C-428E-99CD-A03E550024C9%7D

Postcards from Slovenia (vids and stills)

Wednesday, November 29th, 2006

Videos:
- The Reveal - www.youtube.com/watch?v=eYHEpFS7JSE
- The Spinning Dwarf - www.youtube.com/watch?v=uH8x_3R1QOA
- Dancing Disco Deva - www.youtube.com/watch?v=qvlQOXHHX30
- They’ll be Dancing in the Streets - www.youtube.com/watch?v=NAvRhC7hmJg

Stills:
www.dpingram.com/gallery

Experts Rate Wikipedia Higher Than Non-Experts

Wednesday, November 29th, 2006

From Slashdot…

“A new Wikipedia study suggests that when experts and non-experts look to assess Wikipedia for accuracy, the non-experts are harder on the free encyclopedia than the experts. The researcher had 55 graduate students and research assistants examine one Wikipedia article apiece for accuracy, some in fields they were familiar with and some not. Those in the expert group ranked their articles as generally credible, higher than those evaluated by the non-experts. One researcher said ‘It may be the case that non-experts are more cynical about information outside of their field and the difference comes from a natural reaction to rate unfamiliar articles as being less credible.’”

OA is here: http://slashdot.org/article.pl?sid=06/11/28/1622217&from=rss

User-generated content crosses over with Sumo TV

Wednesday, November 29th, 2006

Sumo TV: using UGC on mainstream TV

LONDON - One of the first TV channels dedicated to user-generated content has been launched on Sky channel 146, allowing people to earn money by having their clips broadcast.

The Sumo TV channel began life showing old clips and films a few weeks ago, but has now started showing new clips uploaded by people via the Sumo TV website.

It expects the proportion of user-generated content to increase over the next few months. Every afternoon, there will be a three-hour compilation of the best user-generated content in the world. Sumo TV is planning show formats that encourage viewers to submit content, such as talkshows and talent shows.

Cellcast, the interactive TV company behind the channel, will pay contributors a percentage of revenues every time their content is shown on TV, downloaded from the website by another user or streamed to mobile phones.

Andrew Wilson, chief executive of Cellcast, said: “It is the first service to integrate user-generated online content into a dedicated television channel, and provides users with new ways of finding that ‘15 minutes of fame’, new ways of making money, and new ways of expressing themselves and making friends.”

Cellcast was founded in 2002 to focus on opportunities to make interactive TV programming accommodating mobile and internet channels. Its other UK channels include Psychic Interactive and Bid 2 Win.

OA (by Daniel Farey-Jones Brand Republic 28 Nov 2006) is here: http://www.brandrepublic.com/bulletins/media/article/606713/usergenerated-content-crosses-sumo-tv/

Youtube on your mobile

Wednesday, November 29th, 2006

As a result of a new, first-of-its-kind pact with Verizon Wireless, YouTube is coming soon to a mobile phone near you, with video clips ranging from stupid pet tricks to American Idol wannabes.

The user-generated video will be available through Verizon’s V-Cast service starting early next month, although the exact launch day has not yet been announced.
“This is a marriage of two marquee brands, and extends our domination of the mobile multimedia world,” said Verizon spokesperson Jeffrey Nelson. “We are breaking new ground with user-generated mobile video.”

Selected clips will be offered by YouTube via V-Cast, he added, and screened to meet Verizon’s standards for acceptable content as well as licensing regulations and requirements.

User-Generated Content
To get the clips, you will need a V-Cast-enabled phone, such as the Chocolate or Moto KRZR. The V-Cast service costs $15 per month, and runs on Verizon’s third-generation EVDO voice/data network. Some 20 million V-Cast phones have been sold since its launch 18 months ago, Nelson pointed out.

“It’s no secret that consumers love YouTube — the uptake has been phenomenal — and we feel that this will significantly boost our efforts to add more content from the broadband realm,” Nelson said.

Both handset makers and carriers are clamoring for mobile multimedia capabilities, said IDC analyst Sean Ryan, with operators like Verizon especially interested in user-generated content. “The addition of YouTube will draw more people to the V-Cast service, but the bottom line for Verizon is increasing data traffic on its advanced networks by encouraging content uploads,” he said.

For device vendors, mobile video, music, and other data applications provide an incentive for users to upgrade to high-end phones, he added. “It’s likely that people with video-enabled handsets will add their own clips to the YouTube collection,” he predicted.

Wireless Push
At the same time, YouTube now has yet another outlet to reach the masses. “Online companies see the mobile space as the next frontier,” Ryan noted, adding that Google, which recently acquired YouTube, has been particularly aggressive in developing wireless technologies.

Wireless operators such as Sprint, Nextel and Cingular also are experimenting with mobile video, although their offerings remain focused on TV shows and movie clips rather than on consumer-generated content.

But according to a recent study released by IDC, as the number of mobile phones worldwide hits the one-billion mark this year, the mobile markets are maturing, creating demand for newer handsets with more-advanced features and abilities — perhaps signaling that YouTube videos might also be coming to Cingular, Sprint, and other cellular providers in the near future.

OA by Jay Wrolstad is here: http://www.newsfactor.com/story.xhtml?story_id=13000ER57BKQ

BBC pilots first all UGC news program

Wednesday, November 29th, 2006

BBC Pilots User-Generated News On BBC News 24

BBC News 24 is launching the first all user-generated news programme featuring material sent in by the public.

Your News, which began as a pilot recently will be the first all user-generated news programme – featuring the stories, features and video proving most popular with viewers on TV and the web.

Kevin Bakhurst, Controller of BBC News 24, said: “Your News will make use of the huge range of material being sent in to the BBC by the public, some of which has already provided real newsgathering value.
“Your News will reflect the stories catching our audience’s eye and talk to them directly about the issues they feel really matter.”

The new programme draws on the wealth of user-generated content sent into the BBC every day by viewers and readers of the BBC News website.

The website receives around 10,000 emails a day with story suggestions, comments and pictures from the public.

Your News, presented by Richard Bilton and reporter Laura Jones, will run weekly features with a wide range of audience driven content.

These include: Your Story – weekly news report unique to Your News covering an issue raised by a member of the public; Your Questions – Your News reporter Laura Jones sets out to investigate answers to the questions sent in to the BBC by the public on issues, local or national, that concern them; Your Pictures – images sent into the BBC from the public with their view of the world; Your Top Stories – that week’s top stories on the BBC News website and elsewhere.

All material will be credited on-air to the member of the public who sent it in.

The Your News pilot broadcasts are scheduled to run throughout December.
(SP)

OA: http://www.4rfv.co.uk/industrynews.asp?ID=57194

New book being released…

Monday, November 27th, 2006

I just read the first chapter of Charles Leadbeater’s new (upcoming book) over the weekend.

It’s to be called “We Think: why mass creativity is the next big thing.”

FANTASTIC.

For anyone interested in UGC, SN, and the rise of consumer empowerment do check it out. I wanted to include an excerpt here, but it’s so good I had trouble finding a suitable bit; here is one of my fav bits….

The Self Assembling Bird’s Nest
Larry Sanger and Jimmy Wales had a problem. The free online encyclopedia they had set up – Nupedia – was growing at snails pace. Nupedia relied on voluntary contributions but had such an elaborate system for peer review that only highly qualified contributors could get their material accepted. After several months only a few articles had made it through the process. On January 2, 2001 Sanger had dinner with a computer programmer Ben Kovitz who explained a new development in websites called Wikis which he thought might breathe new life into Nupedia. Wikis are websites that can be edited by any user, using nothing more powerful than a standard web browser.

They allow people to dip into a text, contribute to it, leave their mark and exit. The text then grows as a collective creation, and collaborative piece of work, being edited by several hands. Sanger immediately saw the potential for using a wiki to rescue Nupedia and he quickly persuaded Wales to set up a wiki version of the encyclopaedia. The reviewers and editors on Nupedia did not like the idea. In common with professionals in many other walks of life, they felt under threat and resisted. They did not want their work to be associated with something as low-brow as a wiki, something that anyone could edit. There was, they complained, no guarantee of quality. So Wikipedia was launched with is own domain name on January 15th 2001.A month later it already had 1,000 articles and reached 10,000 by September. By March 2005 the English Wiki had more than 500,000 articles, many of them based on multiple contributions. In its first four years Wikipedia attracted 2m entries, in 105 languages. Nupedia meanwhile was closed down and only ever attracted 24 entries.

Wikipedia is a dizzying collaborative creation. Anyone can edit it, take away the information and use it. There are no editors, fact checkers or proof-readers, at least not ones that are paid. An encyclopedia is an august body of knowledge, a bit like a monument, compiled by experts through an editorial process few know about and at great expense. Wikipedia is a constantly evolving account of a huge range of things, continuously updated and mainly compiled by a breed of committed amateurs, through a process which seems completely transparent. The Encyclopedia Britannica has 44m words of text. Wikipedia already has 250m.Quantity, of course, does not necessarily equate with quality. It is not Wikipedia’s aim to replace encyclopedias or to supplant all forms of expert knowledge. Many critics argue Wikipedia’s democratic approach gives it a populist edge: the contributions on popular culture such as Coronation Street or Barbie dolls are sometimes far longer than those on art or politics. Wikipedia has had its problems. Some small sections of the site – the section on President George Bush and the war in Iraq - had to be closed down because contributions to them became a kind of political warfare. The site has suffered some vandalism, inaccuracies and some people have tampered with entries to self-promote themselves or attack others. It is far from perfect. Yet on the whole Wikipedia is an easy to use, well organized, starting point for research on many subjects. Attempts to doctor it will be found out, probably more easily than reporters on the New York Times making up quotes from invented interviewees. It is not the final story on that subject but often a good place to start. And it invites you to contribute because you are giving something back to the community you have drawn from.

What is remarkable is how Wikipedia manages to make it all work. It is as much a social innovation as a technological one. Wikipedia recruited its first full time employee in January 2005. Its annual running costs are less than $100,000.Wales, a former options trader, bankrolled it in its first four years to a tune of about $300,000, a pittance compared to the money that venture capitalists poured into the Internet during the dot.com boom. One secret of Wikipedia’s success is that it is very easy to use: costs of entry are virtually zero. Anyone can take part; you do not have to show your credentials at the door. (Imagine a company that allowed people to come to work for it first and only asked questions about their credentials, once they had seen the quality of their work.) But because there are so many people swarming over the site you had better be reasonably sure that what you are going to add is accurate, because not then other people will correct it.

Charles’ website is here: http://www.charlesleadbeater.net/home.aspx
Download the draft of the first few chapters here: http://www.charlesleadbeater.net/cms/site/docs/Charles%201-5%20draft.pdf
Check out the We Think Wiki site here: http://wethink.wikia.com/wiki/We-think:About

Some info on Creative Commons licenses

Monday, November 27th, 2006

Creative Commons (http://creativecommons.org/) is a means for ‘artists’ (a term much more widely defined with the rise in UGC) to gain appropriate protection for their work without stifling its use or distribution. Here is a bit more about it from http://creativecommons.org/…

Offering your work under a Creative Commons license does not mean giving up your copyright. It means offering some of your rights to any member of the public but only on certain conditions.

What conditions? You can find an overview of the Creative Commons licenses here. All of our licenses require that you give attribution in the manner specified by the author or licensor.

Attribution.
You let others copy, distribute, display, and perform your copyrighted work — and derivative works based upon it — but only if they give credit the way you request.

Example: Jane publishes her photograph with an Attribution license, because she wants the world to use her pictures provided they give her credit. Bob finds her photograph online and wants to display it on the front page of his website. Bob puts Jane’s picture on his site, and clearly indicates Jane’s authorship.

Our core licensing suite will also let you mix and match conditions from the list of options below. There are a total of six Creative Commons licenses to choose from our core licensing suite.

Noncommercial.
You let others copy, distribute, display, and perform your work — and derivative works based upon it — but for noncommercial purposes only

Examples: Gus publishes his photograph on his website with a Noncommercial license. Camille prints Gus’ photograph. Camille is not allowed to sell the print photograph without Gus’s permission.

No Derivative Works.
You let others copy, distribute, display, and perform only verbatim copies of your work, not derivative works based upon it.

Example: Sara licenses a recording of her song with a No Derivative Works license. Joe would like to cut Sara’s track and mix it with his own to produce an entirely new song. Joe cannot do this without Sara’s permission (unless his song amounts to fair use).

Share Alike.
You allow others to distribute derivative works only under a license identical to the license that governs your work.

Note: A license cannot feature both the Share Alike and No Derivative Works options. The Share Alike requirement applies only to derivative works.

Example: Gus’s online photo is licensed under the Noncommercial and Share Alike terms. Camille is an amateur collage artist, and she takes Gus’s photo and puts it into one of her collages. This Share Alike language requires Camille to make her collage available on a Noncommercial plus Share Alike license. It makes her offer her work back to the world on the same terms Gus gave her.

More examples are available on our examples page. Also note that every license carries with it a full set of other rights in addition to the allowances specifically made here.

BREAK.com PAYS users for their videos!!!!

Monday, November 27th, 2006

Demand for video web content rising

BREAK.COM, one of the rising number of web sites offering user-generated videos to rival the likes of YouTube, said it would nearly double the amount of money it pays for video clips to $US400 ($515).

Back in January 2005, Break.com started paying $US50 per video and raised the price to $US250 before the new hike, chief executive officer Keith Richman said. The money is even better for animated videos which, due to the complexity of their production, will fetch up to $US2,000.

Web video payouts and increases like those unveiled by Break.com are being closely watched in the fledgling internet arena where competitors such as Revver, BlipTV or iFilm are trying to improve content to lure viewers and advertisers.

For the most part, user-generated videos are less than 10 minutes long and show real people talking into their own cameras, dancing, singing or doing stunts. Sites like Google’s YouTube have not paid people who upload clips.

But in recent months, videos like those posted by “lonelygirl15″‘ on YouTube have become pop culture phenomena attracting millions of watchers. Lonelygirl15 was a fictional character dreamed up by three young filmmakers who have since launched careers based on their “webisodes.”

The backers of video sites hope to one day rival television networks and attract millions of dollars in advertising. With that in mind, web search giant Google acquired YouTube in a deal valued at $US2.12 billion and completed this month.

Break.com’s Mr Richman said that so far the site has seen little correlation between higher pay and the quality of videos it receives.

However, he said the cash has boosted awareness among young video makers and, as a result, increased the number of videos it gets. With growing awareness and better camera technology, he said the quality of web video should only increase, and he labelled a new type of celebrity on the web - the “e-lebrity.”

“We are excited for the new year, because we are going to get better videos,” he said. “People are just now starting to realize what works on the medium.”

Break.com is not the only user-generated video site offering cash. Revver places ads on videos that are uploaded to it, and then splits advertising revenues with the video maker.

OA is here: http://australianit.news.com.au/articles/0,7204,20827345%5E15306,00.html

Google isn’t the boogeyman

Monday, November 27th, 2006

Media companies shouldn’t feel threatened by Google, but instead should view the Internet giant as an important partner in finding innovative ways to distribute content

THERE ARE more than 1 billion people online — all connected, creating, communicating and looking for information. It is the biggest market the world has ever known, and it has spawned the most targeted and measurable form of advertising we’ve ever seen.

Digital networks have rewritten the rules of production and distribution of content. For the first time, the mass exchange of text, audio and video across time and geography is possible; anyone can publish comments through a blog, record songs for an online community of fans or share videos with users worldwide — all at minimal cost and with almost no external help.

What’s more, the people using these services view themselves not as passive recipients of content but as active participants in the creative process. Trying either to control user preferences or to curtail their choices is doomed to failure.

This is an incredibly exciting and inspiring period. But for some it’s also a worrisome time. A recent story in the New York Times, for instance, questioned whether Google has become a “mate or menace” in today’s media market. As Google continues to grow some are concerned that we’re going to become a threat to media companies — essentially by becoming a media company ourselves.

This couldn’t be further from the truth. We don’t own or create content (which we think is an essential part of being a media company) — nor do we intend to. We help people find it, organize it and share it — anytime, anywhere, on any device.

At Google, we believe that content providers large and small can benefit from the Internet’s rising tide. The fact is, benefits abound in this new environment, and they aren’t just limited to users. There are also valuable new opportunities for established players that have maintained successful content businesses for decades.

The classic, and now well-known, example is the music industry. Apple Computer Inc.’s iTunes store didn’t even exist four years ago. Arguably, every one of the songs on iTunes could be acquired illegally through file-sharing networks. But iTunes presents users with a compelling, easy-to-use, legitimate offering. Today it has sold more than a billion songs online.

That’s just one example. Another is the Killers — a band that embraced online media by making behind-the-scenes footage of its “When You Were Young” music video available online well before the group’s album went on sale. Upon release, the album promptly skyrocketed to No. 2 on the Billboard top-200 chart, and it remains in the top 40 today.

The Internet has made it possible for content owners to interact with users, harnessing their talents, ingenuity and enthusiasm in ways that were unimaginable just 10 years ago. It is no small irony that major music labels, whose business models have experienced some of the greatest disruption from the Internet, are among the most creative about embracing the Internet today. Rather than impeding user activity, these media companies are eager to explore new ways to benefit from user interest — while retaining the legitimacy of their copyrighted material.

For example, Sony BMG Music Entertainment allowed users to create spoofs of Shakira’s “These Hips Don’t Lie” video. The top spoof became more popular on Google Video than the original music video itself, generating nearly 12 million plays. But instead of limiting Shakira’s reach, the user-generated content helped make her catchy song even more popular.

Music labels aren’t the only ones that are appreciating the power of this new medium. Others are exploring ways to enhance their professional content with user-generated content. This summer, for example, NBC ran an online competition in which fans made their own promotions for the hit show “The Office” that ran alongside “webisodes” produced specifically for Internet consumption. And as part of a pioneering strategy to learn about and build a lasting online-video business, CBS continues to offer an array of episodes and clips with a number of online partners and on its own destination sites.

This type of collaboration is what the Internet is all about. One company’s success doesn’t have to come at another’s expense. At Google, we have hundreds of thousands of online publishing partners (from large ones you’ve heard of, like MySpace, to smaller ones that are less known, such as seatguru.com), whose revenues derive in part from the advertising we place on their websites. In fact, this last quarter we paid about $780 million to such partner websites. We’re focused on helping traditional businesses evolve on the Internet. These companies need to be supported in protecting their content. To prevent the distribution of copyright-infringing videos, for example, Google gives companies the power to take their own content down quickly and easily.

We are also investing in innovative technology that will give copyright owners the ability to benefit from user uploads in a way that will strengthen their relationships with users — instead of stifling the behavior of their biggest fans.

This could include tools to help identify when uploads are made and providing content owners with promotional links and opportunities to make money from the use of their material. By carefully balancing copyrights and the user experience, user uploads can become marketing and money-making opportunities for content owners.

The great paradox of the digital world is that as more and more useful information comes online (today it’s estimated that less than 15% of the world’s data is digitized), it will become increasingly difficult for people to find what they want.

Online content and Web search engines exist — in fact, can only exist — as symbiotic partners, both of which profit as technology enables more users to find the information they’re looking for. That’s a win-win proposition if ever I heard one.

This is paraphrased from the OA by David Eun, which is here: http://www.latimes.com/news/opinion/la-op-eun26nov26,0,1946575.story?coll=la-opinion-rightrail
(DAVID EUN is vice president for content partnerships at Google.)